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Devil's Breath

A game about the distortion of recollected memories, as a detective on a murder case.


This was a first person exploration story-driven game. Exploration and examination of the space uncovers clues and information about what happened.


Simple inventory system, with the use of tools. The magnifying glass is used to see what the detective sees as you explore the space.


There are several rooms, each with their own piece of the puzzle, with part of the story to tell.


Made in Unity3D, using Maya for modelling.


  • Nathanael Marquardt - Lead Designer(Concepts, Modelling, Programming)
  • John Longanecker - Programming/UI design
  • Leomary Rodriguez - Modelling
  • Xiang Xiang Zeng - Modelling

(Play Here)