Devil's Breath is an interactive game-experience that involves the distortion of recollected memories, especially when you're a detective on a murder case.

The game begins with the main character wakes up in his office, remembering nothing from the night before. The player must use the given interactive tools to interact physically with the space around them to uncover memories and memory-elements. The main character is a private eye that is about to discover who his arch-nemesis "The Eyeglass Killer" is. As the story progresses, the main character finds out that he was with an informant, discussing the case, and walking through the mind of the killer, including reasoning and methods. One of the first things learned about the informant is that he is the killer. They agree to talk. At the very end of the night, the man tells the main character to kill him, thereby sealing the end of his reign and the beginning of a new reign, passing on the torch of "The Eyeglass Killer" to the main character. The main character kills him.

However, since the memory is just that, a memory, the main character in the present is given a choice as to who they really are: Did they kill the mentor because they wanted to take the torch and begin their new life as the Eyeglass Killer or because they were ending the age of the EK? Is the person in the memory that performed the action for one reason really the same person as the one in the present, remembering?

The general aesthetic is film-noire, with cell shaded color and detail.

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